Peloton
Good design is not just about structure—it’s about the emotional weight of space, rhythm, and silence.
Category:
Case Study
Author:
Paul A. Banks
Read:
11 mins
Location:
Nyc, Hybrid
Date:
May 21, 2024
PROJECT OVERVIEW
This case study details the creation of LaneBreak, a gamified workout experience designed to increase user retention and engagement through music-driven immersion. By transforming traditional cardio into an interactive game, the project utilized
a "Habit Loop" psychology (Cue Routine Reward) to motivate users.
PROBLEM
How can Peloton design LaneBreak to enhance user engagement, maintain brand consistency, and ensure
seamless collaboration for a scalable, intuitive workout experience across platforms?
ROLE
Step 1
Research
Step 2
Ideate
Design
Step 3
Step 4
Prototype





Balancing order and creativity for expressive user interfaces:
UI & Visual Feedback: Situation: Users needed immediate, intuitive feedback on their performance relative to the pack without breaking their workout flow. Action: Prototyped and finalized high-fidelity Figma UI for the "Post-Ride Leaderboard" and in-game scoring (0–3 star system), utilizing distinct visual cues for achievement tracking. Result: The clear visual reward system drove repeated engagement, creating a "Habit Loop" that enhanced session duration by 20%.


