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What’s New Feed - Standard Motion Redesign
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What’s New Feed - Parallex Motion Study Redesign
Playstation Mobile App
2015 - 2017
POSITION ON TEAM
Lead/Senior Product Designer | Conceptual | Visual | Interaction Design
As a Product Designer for Playstation mobile app, my key role was to shape and translate the future of the world's largest game and content distribution platform into a mobile experience. I collaborated directly with cross-functional teams, UX researchers, engineers, and marketing department to ideate and communicate
new design experiences that both delight users
meet stakeholder expectations.
MY PART (within the redesign)
• Managed check-ins with San Francisco and Tokyo
design teams including maintaining visual design
consistency within the Messages and Communities apps.
• Inspired, collaborated, and influenced cross-functional
teams through design critiques to deliver a world-class
customer experience
• Created all aspects of design deliverables such as
personas, flows, scenarios, wireframes and hi-fidelity
designs to communicate design thinking and solutions
• Input, as required, on new functionality / business
requirements and R&D
• Provide creative direction, support and assistance to
other departments and agencies
Design Process | Outline
01 Map | Understand the problem
02 Sketch | Sketch solutions
03 Decide | Choose a direction and storyboard
04 Prototype | Design mocks and create a prototype
05 Test | Get feedback on your prototype
(My design process is based off Google Ventures design process)
OBJECTIVE
I partnered with Project Manager & Director of Mobile to identify the following: customer needs, users behaviors, facts, needs & goals while making assumptions and listing out key actions that users may want to utilize in their experience.
Most importantly, it was my job to understand:
- What problem(s) am I trying to solve?
- Who am I trying to solve it for?
- Why is there a need to solve the problem?
RESULTS of 04 Prototype
Introducing a new leg-by-leg experience, we also wanted a refreshed UI which meant, all screens within the experience needed to be improved upon which intensified the work load. Here are a few examples of presenting design solutions to the team.