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Paul Banks
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Peloton. The ride ended. Rank is why they came back. Leaderboard A/B · retention +12%. You climb the leaderboard to first place, then Expert resistance, a Streams run, first again.

LeaderboardPOP Essentials · Vol 1
1YYouINTENSE1,012,540
2NNova_R998,987
3AAtlas7788,876
4VVela728,321
5OOrion658,217

Leaderboard A/B · retention +12%

Peloton

The ride ended. Rank is why they came back.

Lanebreak is Peloton's music-driven ride. A Just Ride class ended when the workout ended. I made post-ride global rank by difficulty the reason to come back.

Role
Product Designer · interaction flows, design system
Year
2023-2024
Duration
Aug 2023 to Jun 2024
Tools
Figma · Jira · Google Analytics · Protopie

The ride ended when the class ended.The ride ended when the class ended.

Lanebreak had to feel like Peloton on bike, tread, and app: indoor cardio with a reason to open it again after Class Complete. I joined as lead product designer in a small pod with head of product, creative director, and PM, and owned the gameplay UX.

  • After classJust Ride stopped when the workout stopped. Nothing waited at the end.
  • One ride, three surfacesBike, tread, and app had to ship the same Moments and tiers
  • A safe rideFresh tracks and difficulties without breaking a class in motion
  • Lanebreak card on the ride-selection screen.

Peloton pod · Lead Product Designer

Moments are the ride. The board is the return.Moments are the ride. The board is the return.

You pick a workout and a track. You complete Moments — Runs, Streams, Breakers — and steer lanes with the music. You earn points and up to three stars. Then a global board by difficulty is waiting. That last beat is why the next class happens.

  • Start
  • Ride
  • Finish
  • Three Moment types: Beats, Streams, and Breakers.

Lanebreak gameplay · bike, tread, and app

Global rank by difficulty is what brought people back.Global rank by difficulty is what brought people back.

Points fade. A post-ride board that ranks riders globally by difficulty is what they opened the next day. Competition is the center of gravity, not the novelty of a music game.

  • The post-ride leaderboard ranks riders globally by difficulty, turning a solo ride into a competition.

A/B testing · multiplayer leaderboard

One ladder, three Moment types, one board. Shipped as parts.One ladder, three Moment types, one board. Shipped as parts.

Beginner through Expert, plus Custom output. Beats, Streams, and Breakers. The post-ride board. Reusable Figma components so bike, tread, and app shipped the same mechanics.

  • Difficulty tiers from Beginner to Expert, plus a Custom output mode.

The board held. The loop is worth extending.The board held. The loop is worth extending.

If rank is what compounds, the next work is more music and class formats, difficulty that follows the member, and social layers that are still the board: friends, cohorts, rivalries. Measure streak retention and completion by tier, not another session spike.

  • HeldPost-ride global rank by difficulty is the return reason
  • NextMore music and class formats
  • MeasureStreak retention, not only session lift

Peloton Lanebreak · next

  1. LANEBREAK

    Music-driven ride. Moments in the lanes. Post-ride global rank by difficulty, shipped on bike, tread, and app.

The Metrics

  • Flow State

    Users reported the difficulty system transformed workouts into rewarding habits.

  • Brand Synergy

    Stakeholders confirmed the UI felt like a native, premium Peloton extension.

  • +12%RetentionDriven by multiplayer leaderboard social validation.
  • +20%Session DurationMoments in the lanes held attention through the class.
  • +15%Completion RateFueled by star rewards and clear difficulty tiers.
  • 85%Match AccuracyResistance levels aligned perfectly with visual gameplay.

Leaderboard A/B · bike, tread, and app

Directive: [ STATUS: OBSERVING_HUMANS ]

INFOINFO
Paul Banks

Charlotte, NC · Remote

Paul Banks

Principal Product Designer

After 16+ years shipping product interfaces, I now design the surfaces where people and agents share a task: prompts, confidence, and the checkpoint where a human still decides.

Get in touchDownload resumeSee my brand-voice work →

STATUS: OBSERVING_HUMANS

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