01
THE BRIEF
Make cardio feel like a game, not a chore.
Lanebreak is Peloton's music-driven, game-like ride. The brief was to turn repetitive indoor cardio into a habit-forming experience that still felt unmistakably Peloton across bike, tread, and app. I joined as lead product designer in a small pod (head of product, creative director, and PM), owning the gameplay UX.
- User engagementMotivate diverse members across fitness levels and music taste
- Brand cohesionOne Lanebreak experience that holds across platforms
- CollaborationStreamline design-to-dev handoff in Figma
- Scalability & safetyShip fresh content without compromising a safe ride
Lanebreak in context: members choose it alongside Just Ride and Scenic Ride.
Peloton pod · Lead Product Designer

